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Bluestacks lag crash
Bluestacks lag crash










bluestacks lag crash

Here is an example of the difference in RAM use and effectiveness against AI Regen Bloons using 2 different build approaches:

bluestacks lag crash

Thus your massive and unusual RAM use on such an early round as round 82. The effect on your machine and the game is that both will begin to get overloaded from the literally 10s of 1000s of Regen Bloons. They are not getting wiped out, merely sent back to earlier points on the track and therefore they continue to multiply endlessly. If this is allowed to go on long enough, when ends up happening is that you create a nearly infinite loop of Regen Bloons. Regen Farming occurs when you use certain towers, most notably Tornado Wizards, that do not crush Regen Bloons but rather sends waves and waves of those Regen Bloons back onto the track start. When you make a ton of towers and then throw in hordes of Regen bloons, unless you make towers that are the "best" at wiping out those Regens as soon as possible, you will end up with a phenomenon known as "Regen Farming". If you are fairly new to the game, I am guessing that you are making a TON of towers and if I am not mistaken, round 82 may contain a ton of REGEN bloons. One thing I think is happening to you is this. Sure, sometimes during higher round games, RAM consumption can shoot up to 1GB+, but I have never seen Steam BTD5 use more that about 1.2GB myself. Guess how much RAM that r1056 game eats up.about 750MB. Quite honestly, the RAM consumption under Steam BTD5 is VASTLY more efficient and far less than Flash BTD5.Īs an example, I have run and currently have a Steam BTD5 game at round 1056.

bluestacks lag crash

The amount of RAM that Steam BTD5 will consume is hugely dependent upon how you BUILD and what bloons are coming out.












Bluestacks lag crash